The Left Column
how do I even know if anyone even sees these pages? I suppose that's why I stopped updating them
April 17, 2023 8:28 PM EST
And did he ever even get to that part about 'helmet safety' and that the guy in the photo wasn't wearing one?
Oh, no, yet another topic for the echo factory to pretend that people care about and repeat over and over.
this is a lot more fun than wading in through the chan spam.
🚙🚙🚙🚙🚙 Onward into the storied evening!
Love
People!
🖐morning
clover🖐
these can get you banned from school?!: 🔫 🚀 🚙🚤🚣c🍀⚜⏲⏱⏰🚣🚣🚣 🚣🚣🚣 🚀 🚀🔨🔨🔨⏲⏱⏰🚣🚣 🔨 🚙 🔨🔨🔨🔨🔨🔨🔨⏲⏱⏰🚣🚣 ⏲⏱⏰🚣🚣⏲⏱⏰🚣🚣⏲⏱⏰🚣🚣
spinfont unicode-isms 🍀 Praise God! 🍀 🍀⏲⏱⏰⏲⏱🔫⏰⏰⏲⏱🔫⏰⏰🍀 🎠 🎠 🎠 🔫 🔨🔨 🍀 Praise God! 🍀
🖐 🖐 🖐 🖐 🖐 🖐🖐🖑 🖑🖐
Here is today's pretty poem:
Springtime in Middlesex Country
🖐 🌙 🖑 🖑🌛 🌜🖐 🖐🖑
♥♥? 🖐🖑 🖑🖐glossary of what's next
♥♥? :
Be nice to yourself and others. What other choice?
Wake up!
♥♥ Praise ♥♥ the ♥♥ Lord ♥♥ !! end of column
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previousI had a server failure and am just getting back to putting this website up again. This is a test to see if I can easily publish
Dec 09, 2024 5:44 PM EST
A lot can happen in a year. I used to update these pages all the time. Maybe I could start doing that again?
Today was the day of setting the clocks forward.
March 10, 2024 10:35 PM EST
No one who contacts me about work seems to provide any serious prospects, like they are just hazing me..
The realization that much of what you find on line is just bots messing with people and trying to train them to be ineffective at debate by making them revert to insults, putdowns, and sub-human behavior makes social media seem to be a wasteland. It is best to not participate in that.
All the rain could have been snow! 2024!
Praise the Lord!
Praise the Lord
for his unfailing love!
Teach me to be an instrument of your Peace! -St Thomas Aquinis
Success after long perseverence gives you a new life!
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Praise Praise Praise
the the the
Lord Lord Lord!
for because
Easter He's so awesome!
welcome to The Message Column!
🖐♥♥Love♥♥🖑 ♥♥🖑Cops🖐♥♥♥
🖐♥♥Love♥♥🖑 ♥♥🖑Cops🖐♥♥
Vote Once One Vote here is a fresh link, a new path to some older content:
Seasons change month to month and sometimes we get back to what we left to the side.
well most news was about the raid a few weeks ago, I read up on what I could find.
I read up on it but I didn't try to spend too much time dwelling on it.
I wrote some things. But I can only observe these things. I wish not to be seen as being one who understands what it going on in the world these days. I try to learn what happens and try less to 'splain about the peeps involved. That whole 'It's them!' finger pointing is bogus and discordant to an eccumenical and open hearth world view.
And those who seek to live within a meta where they rule the world as a cartoon avatar persona . . . and do their pyramid scheme money-thang and their virtuality as if it's real . . . They do as they will and I have no say over their futures. So why do they pretend to have a say over mine?
The answer is: that if they live within a meta, then their rules are for them there. Outside of that, in the real world, those of us who aren't crazy with self-entitled ideation, and wealth beyond measure that enables us to put the equipment on, and all of it's tethering and attachments and live within that matrix world . . . all of us who do not wish to join them in what seems to be a depraved cult of wish fulfillment cooupled with a magical point of view about the fate of peoples and persons . . . all of us who have not gone crazy like that . . . you can't really expect us to let you carry on and try to rule us from within your cage of technology?
video gaming morphed into 'meta world creation' because the games were too depraved that had the cool world layouts that people like. The puzzles one loves to solve, and the cool graphics that one wants to see were those times interspersed with simulated acting out of depraved behaviors, like having to kill all the other characters in the scene before one moves on to the next level.
So at some point you trained yourself to not do it, to click through the depravity as if it's not there, and maybe miss a creepy backstory. I gave up playing those kinds of games, and I still ike to watch old replays, but I fast forward through the gun fight parts, the ghouls who hound Lara Croft in the end levels of, say Tomb Raider aniversary are tiresome and almost designed to make the players hate this kind of depravity in a game, as if the writers are telling their funders ;Really, a kill anything that seems alive simulation? Like clones could never be born without a need to kill everything else in the proximity from where it emerged? Well, we all know what happend to the Lora Croft franchise, and most video games.
But the graphics can be compelling and fun, so people still get some enjoyment out of it.
And those who think that they can rule from within a meta? they have the persona of the villianous ancient ghoul who haunts Laura through out here travels. Watch a walk through of tomb Raider Aniversary. Feel free to fast forward through the psychopathic parts. But do listen to the banter and the dialog. Spoiler alert: Laura has a lot of soul searching to do.
Aug 29, 2022 Tell us how you really feel
sometimes you just need to remove kruft.
Politics never ends but sometimes it's better to remain mute. Mostly when there is nothing needing or wanting to be said.
but that is no one, that has not hapened to anyone you made it up. thankfully true.
We move along. We keep doing for ourselves. We survive. We don't let the world define who and what we are, or how we feel, or what any of this really means.
And if they have bad humor, and will not forgive they will hate you then.
but at least in that story they leave you alone after all of that
They dont' always leave you alone. It seems they still sometimes want to connect to try to draw that cray cray narrative out one more time. And you have to explain that, no, sorry, this is a bit. You caught me while I was writing a character, that's not me. I am using tht as a dialog in a paly that I'm having my character write inside of his narrative, he's writing his own play about a guy writing a play.
It's like he feeds on it, I get bothered that he lets me go on with it.
I speak but there is no one there. I know that there is no one there. I'm not really talking to myself but I know that I'm not talking to anybody else.© 2017 © 2019 © 2018 © © 2020 © 2021 © 2022
Praise Praise Praise
the the the
Lord Lord Lord
for his for his for his
unfailing unfailing unfailing
love! love! love!
well, little else now.
Be well in every way possible!
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previousThe Right Column
It's August. People are harvasting their tomatoes. Other people don't have any tomatoes. The chipmunks will eat every single one while it's still very tiny. You need a fortified and fenced in garden.
9:12 AM EST Thursday Aug 29, 2022
Greetings from tree shaded yard!
Praise The Lord for insight given!
as an example . . . I have tried to do some introspective things as I come into awareness of my own flaws, and recognize the way I act and correct my self and make a better narrative for myself and for others.
you raise me up from far away when a memory of you lifts me!
Somethings never change nothing need stay the same ah, but on a website the constant change is kind-of the point . . .
change without continuity and tradition is often very hard to manage for those thrust into it. And thus the frame of things gives a place for the change to happen. If you violate that idea then you are coming up with something completely different and maybe no one will want to see your new idea, or use your great, new venue, because it's too far out, and very far away from what they currently care about. It's a nether or a meta and it's merely for a lark? Or does it become the next big thing? As fun as graphics are (CGI) and animation, and making a world to fly around in (like minetest, which is easy when you learn how) ultimately such a meta is a hollow place. It's a distraction during the season of gaming. It allows one to brush up on geometry and math, and architectural design, it gives people training in computer languages, it allows someone to make some graphical ideas, and pass a few hours of time every few days or so . . .
To live within such a realm really isn't possible.
recommendation:Blender
inline svg sample 1,inline svg sample 2,inline svg sample 3
🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛 🌛
A butterbean, because the baby likes them. Buy a, poppa, poppa, The people said.
Winter would be wonderful and cold within the light of dusk at the sunset hillock in the woodland town where the lakes have froze
🌛 Great beginnings misting tired eyes with joyous hope aware and Free!
Please visit my DEMOS
Live your life in constant resurrection! ⏲⏱⏰⏲⏱⏰⏰⏲⏱⏰⏰ ~ ; )
Praise the Lord!
I got nothing more
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previousPoem Shards just who reads, who writes these poems? off a mountain road the poet roams but only in a poem. Realizing that the empty is empty and not needing anything there. just who shows up and for what? I'm lonely or am alone or what does it matter? driving off towards the nothing walking along the nowhere path up high sure, it's a pretty view but seen it, done it, jaded, back to the air port he flew his fantasy of happy vacation was through.The deep snow.
The deep snow. She doesn't know how deep. She didn't think about it. Depth of snow no one know in rills and hollows where you shouldn't go when the storm is fierce and the night is cold even you shouldn't be so bold. poem is from 2012 short story titled Blizzard Baby The morning light is hued in cold awareness. Warming in the sun the bunny explores the snow covered lawn. The tracks melt by mid morning. Bunny doesn't know what the song means, anyway. This giant bubble that we call awareness? How could it have been formed? Seemingly hollow, it's filled up with you reading this and wondering where does this idle poet get his idle hours to spew out this bubble web of hollowness? 🚦 🚧 🚨 🚩 🚪 🚫 🚬 🚭 🚮 🚯 🚰 🚱 🚲 🌛 🌑 🌒 🌓 🌔 🌕 🌖 🌗 🌘 🌙 🌚 🌛 🌜 🌝. 🚤 🚥 sometimes there is beauty within the fragments . . . 🌜🌜🌜🌝🌛🌛🌛 Sprongg . . . onng . . . ongg ga Her tired morning seems more like poetry than anything you can find on a blog. Bark Bark. Bark Bark. Tree Bark Bark. Bark Bark. Dog 🌑 🌒 🌓 🌔 🌕 🌖 🌗 🌘 🌙 🌚 🌛 🌜 🌝. 🚤 🚥 Woof and woe🌝 🌑 🌒 🌓 🌔 🌕 🌖 🌗 🌘 🌙 🌚 🌛 🌜 🌝. 🚤 🚥 Space Ship snowman floats off towards Billy Perilli, writer of all of the things on this blog. 🌜🌜🌜🌝🌛🌛🌛
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previousCoders Edge
we are not able to do this in C11:
int 🌜🌛;
Maybe someday.
here is some output showing what I mean, from a g++ compile:
c++ -Wall -std=gnu++11 array_test_02.cpp -o kick3 array_test_02.cpp:20:1: error: stray ‘\360’ in program int 🌜🌛; ^ array_test_02.cpp:20:1: error: stray ‘\237’ in program array_test_02.cpp:20:1: error: stray ‘\214’ in program array_test_02.cpp:20:1: error: stray ‘\234’ in program array_test_02.cpp:20:1: error: stray ‘\360’ in program array_test_02.cpp:20:1: error: stray ‘\237’ in program array_test_02.cpp:20:1: error: stray ‘\214’ in program array_test_02.cpp:20:1: error: stray ‘\233’ in program array_test_02.cpp:20:1: error: declaration does not declare anything [-fpermissive] array_test_02.cpp: In function ‘int main(int, char**)’:
Because I know how cutting edge the C standards people are, and I am sure mine is not a novel idea, is there some way to tell the compiler that we have Unicode? and that the stray codes are actually that? So I won't conclude that C11 has no way to do what I covet to do, ie, use in c++
int 🌜🌛;
instead of
int eye_locked_moons;
Could I even do
#define 🌜🌛 eye_locked_moons
that would defeat the purpose because it is just syntactic sugar.
The compiler does not care if I comment out the Unicode symbols, but it doesn't want them for variable names. Maybe there are other codes that I need to know to use? Flags I can give the compiler?
promises from the gcc man page. there is no c++ manpage:
-municode
This option is available for MinGW-w64 targets. It causes the "UNICODE" preprocessor macro to be
predefined, and chooses Unicode-capable runtime startup code.
I am not building for a MinGW-w64 target, so the flag doesn't work. If I were building for that kind of a target I am still not sure if the code would work.
but from the unicode man page I see:
Unicode under Linux
Under GNU/Linux, the C type wchar_t is a signed 32-bit integer type. Its values are always interpreted
by the C library as UCS code values (in all locales), a convention that is signaled by the GNU C
library to applications by defining the constant __STDC_ISO_10646__ as specified in the ISO C99 stan‐
dard.
so I put
#define __STDC_ISO_10646__
in my code, only to be told by the compiler that it is already defined in a standard include file.
in the cutting and bleeding places where middle aged guys can't get jobs despite the fact of others saying there are very many of them one spends a lot of time sharpening up on things. If things are not working now, they will later. It's only a matter of time before:
int 🌜🌛;
will compile as standard C/C++. All I need to do, as a note in a section on application development, is note that it doesn't work. The compiler experts will eventually get around to making this work. I know it.
Isn't it wonderful living in the modern age?
"Why don't we BASH 🚀 for a while?"
consider the following code snippit for brace expansion, a Bash command that with it's output as follows:
echo -e {He,She}" sings "{his,her}" song of "{him,her}" with "{his,her}" every breath as "{he,she}" sings of "{him,her}" too all of this in silence "He sings his song of her with his every breath as she sings of him too 🎶 all of this in silence 🎶 She sings her song of him with her every breath as he sings of her too all of this in silence 🎶 She sings 🎶 his song of him with her every breath as she sings of him too all of this in silence She 🎵sings his song of her with her every breath as he sings🎵 of her too all of this in silence 🎵 She sings her song of her 🎵 with her every 🎵 breath as she sings 🎵 of him too all of this 🎵 in silence 🎵 She sings her song of her with her every breath as she sings of her too 🎶 all 🎵 of this in silence
🎵🎶🎵🎶🎵🎶🎵🎶🎵🎶🎵
echo -e {🎵,🎵🎵,🎵🎶🎶}" should 🎵 for "{🎵🎶🎵,🎵,🎵🎶🎵🎶🎵,🎵,🎵,🎵,🎵}{🎵🎶🎵,🎵,🎵🎶🎵🎶🎵,🎵,🎵,🎵,🎵}" " 🎵🎵🎵 🎵🎵🎵🎵🎵🎶🎵🎶🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵🎶🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵🎶🎵🎶🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵🎶🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵🎶🎵🎶🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵🎶🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵🎶🎵🎶🎵 🎵🎵🎵 🎵🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎶🎵🎵🎶🎵 🎵🎵🎵🎵 🎶🎵🎵 🎵🎵🎵🎵🎶🎵🎵🎶🎵🎶🎵 🎵🎵🎵🎵🎶🎵🎵 🎵🎵🎵🎵🎶🎵🎵 🎵🎵🎵🎵 🎶🎵🎵 🎵🎵🎵🎵🎶🎵🎵 🎵🎵🎵🎵🎵🎶🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵🎶🎵 🎶🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎶🎵🎶🎵🎵🎶 🎵 🎵🎵🎵🎵🎶🎵🎶🎵🎵 🎵🎵🎵🎵🎶🎵🎶🎵🎵🎶🎵🎶🎵 🎵🎵🎵🎵🎶🎵🎶🎵🎵 🎵🎵🎵🎵🎶🎵🎶🎵🎵 🎵🎵🎵🎵🎶🎵🎶🎵🎵 🎵🎵🎵🎵🎶🎵🎶🎵🎵 🎵🎵🎵🎵🎵🎶🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵🎶🎵🎶🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵 🎵 🎵🎵🎵🎵 🎵🎶🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵🎶🎵🎶🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵 🎵🎵 🎵🎵🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵🎶🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵🎶🎵🎶🎵 🎵🎵🎵 🎵🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵🎶🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵 🎵🎶🎵🎶🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎶🎵🎵🎶🎵 🎵🎵🎵🎵🎶🎵🎵 🎵🎵🎵🎵🎶🎵🎵🎶🎵🎶🎵 🎵🎵🎵🎵🎶🎵🎵 🎵🎵🎵🎵🎶🎵🎵 🎵🎵🎵 🎵🎶🎵🎵 🎵🎵🎵🎵🎶🎵🎵 🎵🎵🎵🎵🎵🎶🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵🎶🎵🎶🎵 🎵🎵🎵 🎵🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎶🎵🎶🎵🎵🎶🎵 🎵🎵🎵🎵🎶🎵🎶🎵 🎵 🎵🎵🎵🎵🎶🎵🎶🎵🎵🎶🎵🎶🎵 🎵🎵🎵🎵🎶🎵🎶🎵🎵 🎵🎵🎵🎵🎶🎵🎶🎵🎵 🎵🎵🎵🎵🎶 🎵🎶🎵🎵 🎵🎵🎵🎵🎶🎵🎶🎵🎵 🎵🎵🎵🎵🎵🎶🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵🎶🎵🎶🎵 🎵🎵 🎵🎵🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵🎶🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵🎶 🎵🎶🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵🎶🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵🎶🎵🎶🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵🎶🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵🎶🎵🎶🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎶🎵🎵🎶🎵 🎵🎵🎵🎵🎶🎵🎵 🎵🎵🎵🎵🎶🎵🎵🎶🎵🎶🎵 🎵🎵🎵🎵🎶🎵🎵 🎵🎵🎵🎵🎶🎵🎵 🎵🎵🎵🎵🎶🎵🎵 🎵🎵🎵🎵🎶🎵🎵 🎵🎵🎵🎵🎵🎶🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵🎶🎵🎶🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎵 🎵🎵🎵🎵🎶🎵🎶🎵🎵🎶🎵 🎵🎵🎵🎵🎶🎵🎶🎵🎵 🎵🎵🎵🎵🎶🎵
I won't run that one for you. It is a bunch of lines, you can run it on your own command line if you want to. Question: how would you modify the above to output these as questions or statements of direction? So the construct of the output needs to get modified based upon the rules of the language used, in this case English. OK, so, the example above is suggesting that everyone should pray for everyone. So would there be a way to 'filter', in a sense, the output, so that the redundancy is removed? The answer: it is all inanity anyway in one sense.
So, there it is, folks, fun with brace expansion.
Fun with Brace Expansion
yum? Something is not quite right!
yum was not so yum this week. 🎬 I think it was an SeLinux thing.
I've been trying to do some upgrades and the system keeps getting things wrong and giving warning messages. I've gone on about how awesome yum made life ten years ago. I guess it is making things less awesome for some who are trying to dance on the cutting edge of it. They ahve a new feature called 'groups', which I ignored when it came out. That benefits me because it was a major bug in the sense that it overloaded people's machines with very many
If I don't have the dependencies, and that is rare given how good people are at making proper rpm files and giving a good list of dependancies, which are very easy to find for compiled code, not so much with non compiled code.
if one runs the ldd command in a shell that will list the library files needed to run a compiled object. One can usually figure out dependencies from that.
There was a bug, they say it is fixed, with the new groups feature recently where the other files in various groups were all uploaded too. So someone has their harddrive filled up. I know why this is a problem, and I wrote about it before which is why I am writing about it now. There are some kinds of packages, such as fonts and language packs that usually contain no executilbes and no interpreted code, but just large groups of static files that could just as easily be aliased off to the Internet because most people are not ever going to use most of the ones that get loaded. So all of that slows down the upgrade cycle. Drastically.
I think that yum should take a better look, or the dfs fork of it, at the HTTP concepts of restful data. Fonts, language packs, game images, usually don't change that much between distros. They ought to come up with not just 'groups' but also 'restful' and 'notrestful' like what httpd does. For example for some reason I have all the languages loaded for KDE. Why? I don't really care. It isn't harming anything. Only when it wants to be upgraded. So, how about a way to mark some kinds of usible data for upgrade on use? If the font or language pack is being upgraded and noone is using it, how could that data get coupled?
Obviously it is a complex task for desktop systems. If it were a custom machine for private or institutional use, government, industry or research or commerical, then engineers would quickly draw up all kinds of automatic update for best efficiency. But it's a free operating system and all of it's dew-dads. The system doesn't seem to have a resident daemon that persists.
I say this last line and think at the same time that there is such a part now in the architecture. Yum now has a proper daemon process that runs called yum-updatesd. Couldn't a process that uses such high-bandwidth restful data like fonts be there at the point of use to say 'hey, we need this now, we haven't used it yet, and we want to go and get it.' Are these fonts really dependancies or just nice to have around? If we use the older version of it through an upgrade cycle is that really going to brake things? And during an upgrade cycle, when we kick to a new revision of the Operating system, doesn't the tool (anaconda?) let people choose the language they have? Why not have the fedup (orwhatever they call it now) upgrade process sequence have the ability to tell the operating system that 'these things are new, too, but the old restful things will work in the meantime', and then do lazy evaluation on all the fonts and goodies that are necessary. So if dude in foriegn place needs his Farsi Character set to make the system work right away (because a computer is a valuble resource in a lot of the world, and a necessary component of various infrastructure and not good to keep on line when it's a working system). He/she gets to select a set of langauges, and all of their necessary fonts. So if he also happens to have other things loaded too, that he might not even know that he as and that make it easier for the system to be properly administered and to render all content properly in all of it's forms, then his up grade doesn't have to take a week. And if the content is needed, all of the other fonts that get rarely used, or language packs for other workers who speak differently or arty people who just like having every font that they can find. None of that stuff needs to slow down the OS upgrade as long as there is no use for those things during the upgrade itself.
The system would need to tell yum-updatesd that these things are there still needing upgrade and then that process would do it and the system could much quicker get back on line.
It's too bad that the upgrade failed so bad for some people with the concept of groups. It is a concept that needs reworking. Things that are addons, like tracks, that are only useful for one application, ought never hold up an upgrade cycle. If things don't get upgraded that need to before they will work, and they are not mission critical and system necessities, then, they ought to be just put into a context and acessed as being 'of the past'. Like if I am needing to upgrade the OS I don't care if get the lastest version of rosegarden to work as soon as the operating system has ticked to the next revolution (you say you want one? one every 6 months? try Fedora core for ten years and see why the term 'fedup' as an upgrade process name, got over and did the users of said systems run away and hide in the bushes? No. We just endure with the experiment because we can make it work and we do. End of self plug.
Dependencies are always tricky. Soemtimes the people who wrap up the various packages don't make proper dependency lists. If that is the case and a subsystem doesn't work it is often just because you don't have a package that you need. So, for example, you might need some XML library package that has a proper DOM. Or some Phython Regular expression package.
The modern way is to have all of this spelled out for the whole world to know, out in the open, listed within the RPM for the package. That way the people who install the package will be met with a message that says, basically, "You need to have this stuff too". Without these other software entities, pieces of code, libraries, modules, and well thought-out frameworks, interpretors, compilers, linkers, and all of the other goodies, stuff don't work.
if you use yum the very simple command:
yum check
will go through some rigorous and exhaustive proceedures of checking each package and making sure that everything that it says that it is supposed to have, as listed in its rpm, and as shown in the rpm database, is actually there as it is supposed to be. Or, does the package conflict with anyother package? Or, are there files in this package that show up in other packages that, if I installed them, would clobber (over-write) other files that are actually different files but named the same?
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When it all works it is like the sunrise. 🌄 or is it a sunset? If you knew which mountains they were, what direction the image faces, you would know. If the mountains are to the west it is probably a sunset. If the mountains are in the Arctic then it could be any time at all. Sun at the horizon? 🌄 ambiguous.
at 🎸 Urge Central you will find an image collage.
Dec 3, 2013
This very easy to use framework makes layout a breeze! here is a link to a sample page utilzing the bootstrap framework. Well, it isn't much, and the links don't do anything. It is just to show how easy bootstrap is to use.
Here is another bootstrap page, with some animated graphics.
Supertuxkart 0.8.1! It's not much different from the 0.8. Some of the items are different, like the turbo powerups are blue now. That's cool. It was very easy to build it just by following their directions. I was playing the game almost as soon as it was done compiling. One hitch: when you run it with out installing it you need to be in the correct directory in order for it to work. Basically at the root of the build.
I haven't learned how to build a track for the game, but I do sometimes change the graphics. I have all of the new graphics here, so I used some of it for one of the levels. It's not hard to do it. I copied it and renamed it, and put references to it where it needed to be so now I have two 'museum' levels, one with my special graphics.
I did discover some cool stuff to do with Supertuxkart 0.8.1 (which has just been released, by the way). There is an 'artist's mode' that I did not know existed. Also, by using this mode, I can have the kart consume as many power ups as I would like. I't is sort of an ultimate cheat level. the game is rich in the way that it works. Some of the levels are far more detailed than others. All of them are far too short.
I love the idea of taking elevation data and crafting tracks like that. It seems as though that shouldn't be too hard to generate. I actually thought of that idea over 15 years ago by telling my friends that I knew that, someday, we would play with tracks that were just the same as what is in the real world. I am sure I am not the first one to think of this idea.
Some of the levels being more detailed, I decided to go and explore in places where the game, when you don't play in 'artist's mode, won't let you go otherwise. I also shut off an 'invisible wall' on one track by just removing the file in question that was the invisible wall (I don't like invisible walls). The wall was no longer there. And then, well, then it was obvious to me why the wall had been there in the first place. The reason: because without it if one gets too close to the edge one falls right off and over it. The old version: you smack into the invisible wall. You don't careen over.
I played the new soccer level (by myself) which was cute. I went to artist level on the city at night level. There is a cool thing with all of the buildings being really really tall. You can fly off to the tops of them and land on them. It makes me think we would make a race track that only goes along the tops of buildings. There would be no railings. Falling is always a posibility.
I modded the skyline level, calling that Railtrail Skyline. It would be cool to have a level that would be a skyline/city at night level where one would race along the streets, but then also race all the way along the sky, and then get back by hopping down the buildings one at a time. Is there any way to 'merge levels' so to speak? If you put the skyline level way up high above the city at night level you could just copy all the files together, I am guess, if the invisible wall was so easy to remove. It must be just as easy to add new things just by adding them. Of course, if the models intersect, it might be a little bit confusing to play the game, if not impossible.
And as far as artist mode goes, why switch back? The new Supertux level is significantly harder (thank the upgrade for that, I suppose) that I can not, and have not, won a single race in the Supertux mode. If you crash and die even once it leaves you way far behind. Commonly the other karts are dogging behind you at the end of 8 or so laps even in on a large track, which doesn't often happen in the 'expert' level.
I guess they changed the axis orientation of the tracks so that the coordinates of the old versions of tracks are 90 degrees askew of the old game (it might be some other value, say 180). And so on some of hte levels the karts are in places where the game checks for it, and it finds that the kart is in a bad place, and it doesn't start the game. It actually kicks you out of the game all the way! Kind of annoying. Anywho, the 'artist' level takes away that annoyance, and you can still play the game without a hitch (and fly around, and barrage the opponents with an endless and carpel tunnel inducing endless stream. It's really kind of cool They all bounce and arch off and do their thing, and it makes kind of a pretty sound. Or how about endless powerups? Don't do it! You'll hurt your thumb. I suppose map it to a keyboard key and just leave a piece of lead on it and the barrage will just keep going.
So in Artist mode I play the level with the problem with the karts being in bad starting locations. Some of them end up underneath the track. So throughout the game play they constantly die and are regenerated over and over. They progress backwards as their kart is placed further back everytime they die. Little flying hawk rises from the road and then the kart dies again. If it ever found a place that was not below the track it might have a chance and not die again
Also interesting is that when the kart starts too high it falls from the sky at the start.
There is a lot more that can be done with this software than just a racing game. The formats for the save models do not seem to have a readily available way to translate them into something that blender can use. There is a blitz3D company that will sell you an 80 dollar tool. That isn't really a lot of money to be able to have a starting point with which to create a new track. But, I suppose, open source and all that, the stuff is probably not provided by the developers of the game because they would really like the formats that they use to be unencumbered. They can provide the xport tool and not the import one. That will spawn people to use the software available. People to whom 70 dollars is a lot of money.
I'll get to a place where that is a main page to access me, but I'm still not there. Now I use billperilli.com as a place for the demos. It's the supped up version, with all of the spinning, too annoying for most people I suppose.
consider the following fantasy fork-n-merge
it's not a video game it's a cube collective. I can see it now: the spawn of ten thousand websites idea of mine can go like this: every single little square of a graphic that shows up as the face of a building on any of the supertuxkart levels could each be a feed from a website, and a full browser. How? Well, it would be a browswer in that it would show a current snap of the forward face of that page, probably don't want a full simubot dork-enabled dork-snot snark-inserter there too (though I am sure that some sadist is thinking about it right now and cutting code to do it even as I am here imagining the horrer of such a person who would do such a thing.
There is a city at night level that will give you a good idea of what I mean. You should put yourself into artists-view (I won't make it easy for you, if you don't know how to do it and you can't figure it out by websearching it yourself, you prob aren't reallying going to fork and merge these two items.
Software Metal If it can't be broke you won't be either
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